ShuttlSync
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Reference

How ShuttlSync actually behaves: the rules the rotation follows, the rating maths, and how a season is scored. Written so a club can check what the app will do before committing a night to it.
  • How the rotation picks games

    What the picker optimises for, the order it resolves ties in, and what happens when a court finishes early or someone arrives late.

  • Team balance and why it is off by default

    Skill-balanced sides are available per session, with a stated threshold — and a stated reason why the default rotation ignores ratings entirely.

  • How the skill rating works

    The formula, how reliability sets the step size, a worked example computed by the live engine, and what the rating deliberately ignores.

  • Seasons, the points race and awards

    Each session night is scored like a mini-tournament. The full points ladder, the tie-break, the eligibility bar for MVP, and the season awards.

  • Attendance, activity and session history

    What is recorded for each session, how the roster is separated from who actually played, and the rule that marks someone as no longer around.

  • Running a session without signal

    What to prepare before you lose signal, how a session runs on one device, and exactly what happens when it syncs — including when a sync is refused.

ShuttlSync

Set up your club in minutes — sign-up, live scoring, and stats in one place.

Features

  • Club management
  • Live scoring
  • Session sign-up
  • Skill ratings
  • Player shuffle
  • Discover & cross-club
  • Achievements & seasons

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