Reference
How the rotation picks games
What the picker optimises for, the order it resolves ties in, and what happens when a court finishes early or someone arrives late.
Team balance and why it is off by default
Skill-balanced sides are available per session, with a stated threshold — and a stated reason why the default rotation ignores ratings entirely.
How the skill rating works
The formula, how reliability sets the step size, a worked example computed by the live engine, and what the rating deliberately ignores.
Seasons, the points race and awards
Each session night is scored like a mini-tournament. The full points ladder, the tie-break, the eligibility bar for MVP, and the season awards.
Attendance, activity and session history
What is recorded for each session, how the roster is separated from who actually played, and the rule that marks someone as no longer around.
Running a session without signal
What to prepare before you lose signal, how a session runs on one device, and exactly what happens when it syncs — including when a sync is refused.
